Is there a way to do a real-looking thick heavy pyroclast with highlights and shadows in AE?
I have an older version of Particular, otherwise no other plugins.
Is it generally better to be done in a 3D app? I have C4D but it’s particles system isn’t that great (realistic, that is - it’s great for motion graphics and stuff, but not for realistic FX work) and it would render MUCH slower than AE - hence, my preference.
Thanks for any ideas, or at least a good “shrug”.
-Lew