Well, it’s been bothering the heck out of me recently, The 3d departmenthas recently been at a loss, Wile we have all of our models we dont have a safe number for poly counts. Myself as a level designer, I’d really like to know what a limit is aswell. (We dont have access to the dev kit, or connection to sony)
So far all of our test are based on a low end machine with a TNT2 card with similar specifacations to the PSP and buffered as close as we can get to the specs.
But the hardware is entirely different from a PC so our scale may be off in either direction.
I read before that the PSP can render about 300,000 Polygons per frame (In theory) but what is a realistic number?
The project is a first person shooter
Right now our model poly counts are similar to HL1
Weapons:
view model’s - 400 max (average 345)
World models - 100 max
Player models:
main characters - 800 max
Side characters - 650 max
enimies - 700 max
Vehicles:
Tanks/apc’s - 1500 max (locked view when driving to reduce to around 400 polygons)
jeep’s - 1000 max ( also locked but only to the back)
World’s are only limited to scene’s large areas are limited so about 3000 polygons per area which is a bit hindersome of cource we need better numbers to create larger areas…
So How far are we off? these are from out tests to maintain 60 frames per second using these poly counts on our test machine.