Projection for Pre-Vis work


#1

I’ve posted a similar topic before I believe under the title of one - side camera projection workflow but it didn’t yield good results. Normally I don’t repost the same topic but I really feel that this would benefit my workflow and anyone else reading if this could be possible.

My goal is to know EXACTLY what is in frame over the course of an animation because, as is, my techniques which basically involve scrubbing through the timeline in the camera view isn’t very accurate. If you’d like, please look at this tutorial below. It’s for The Foundry Nuke but the concept is very similar.

I gave you part B because the author explains the process more but if you’d like, I highly suggest you to watch Part A as well.

SKIP to 3:45 if you do not watch to watch all of Part B.
http://www.youtube.com/watch?v=WLkXruAFwkI&feature=related#t=3m45s

I’d love to see if something like this were possible in Maya on a 3D scene. I thought to repeat the same setup with camera projections but soon realized that camera projections don’t recognize the front and back of an object. It will project onto parts of an object that are not in frame. Projections have that same flaw in Nuke too - it’s just that the narrator’s setup has a camera on the inside of the sphere and so it can only project out of the surface (and so it has no ability to project onto two sides of the same surface).

Is something like this possible in Maya? I’ve given up on the projection technique but I’d love to be proven wrong. Any other thoughts are appreciated on the topic as well. Thank you for your replies in advance and I’m sorry for the long post!


#2

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.