I’ve got 2 circular elements ( A and B ) in 3D-space,
the circles are moving and the camera is moving too.
I want to connect the radius of the 2 circles with a “beam”,
To place the start of the beam on circle A I use;
p1=thisComp.layer(“A”).transform.position;
p2=thisComp.layer(“B”).transform.position;
delta = sub(p1, p2);
angle=(Math.atan2(delta[1], delta[0]));
radius=250;
x=radius*(Math.cos(angle));y=radius*(Math.sin(angle));
CO1=sub(p1,[x,y]);
toComp(CO1)
If i use this data on a 3D-layer it follows the radius correctly but,
problem is that i can’t seem to project the coordinate to the screen
to get the beam’s 2D coordinate.
somebody has a clue ?
thanks,
Jan

