PROJECT PHOENIX ENTRY: Uwe Kerpen


#21

Oh,you are speed-star,I cant believe that its your first work with silo. A month ago,I bought silo and tried to make a human model,but not complete yet :banghead: So now i ve been reading Andrew Loomiss drawing book.That`s very useful for human drawing or modeling,I think.


#22

i have some drawing background (even if you can’t tell from the sketch :slight_smile: ), so it’s just a matter of learning the tools. that’s where silo really shines, imho. the interface is very straight-forward and very customizable. i haven’t even explored all the tools silo offers (like the spin edge, thanks again loon :slight_smile: ), but i feel quite comfortable right now.
i think it’s comparable to eias, the interface is really simple and you can get nice results fast, and if you like, you can dig deeper and deeper into the program with even greater results.

i started a little on the background, i post a quick render later tonight.


#23

You must have thought about it but volumetric scattering for the lady would give an “Astral” look…
The hands are a little small… what about those legs!!! :stuck_out_tongue:

I really like the model.
You work really fast.

I really hate you…


#24

Very nice Michealangelo! :slight_smile:


#25

please, don’t hate me rick! most of the time i am a nice guy :slight_smile:

well i haven’t found the time to work on th background like i wanted to, but the last half hour i started on some background modeling. here:

i know, the shape is not really correct (mainly the wings), but it’s gonna be so small, it doesn’t matter.

…AND i was experimenting with clouds :eek:
i am not really happy with what a got so far. i want to do it in eias, so no simple texture.
i started with power particles basic and Mr. Blobby. first it looked promising, but after playing with shaders i am a little stuck. if i make them nice fuzzy on the edges it takes ages to render, really. after two hours i canceld camera. it wasn’t even half way through. :sad:

so, question to brian (i hope you read it):
i know we are supposed not to use compositing. what if i render a pic and put it as a camera map on some poly, with blur (in eias). the blur would be compositing, but inside eias. correct? legal? look for yourself:

note: these clouds are very wip. they will most likely change for the final render.

i guess thats all right now.

uwe


#26

on a side note:
is it only me, or is the Noise Factory shader THE slowest shader on this planet?
it’s nice, but takes foooorevvvvvvver.


#27

Your solution is within the rules of the contest. Permission granted.


#28

Are you using bump and displacement with GI by any chance ?, if so try just using bump.

Reuben


#29

yes, the idea was to only generate the main geometry with mr. blobby and then add some nice smaller hills and valleys on the upper side. lower side should stay coarse (? right word/spelling? :)). mr. blobby unfortunatly can’t vary in size or mix with a second instance. bummer. thanks for the answer.


#30

Have you seen the kmyst shader konkeptoine has konkeptoine http://www.konkeptoine.com/ . I’m using it for the clouds. It’s a bit tricky to use but I’m getting nice results.

Buggsy


#31

If you need volumetric clouds, I would recommend a more realistic shader as well. Kmyst or Northern Lights.


#32

i know, i know. well, as i don’t have any need of these shaders for daily work. i don’t have the budget right now to buy either kmyst or psyclone. i also would love to use konkeptoines c-shaders for the rocks, but the reason i don’t use them is the same. we recently bought a house :slight_smile: , so the question is: one shader or 4 new door knobs? my wife would kill me if …:twisted:
enough said, back to work.


#33

I just post something on a new idea on create clouds, please check!


#34

thanks for the tip, loon. great use of technology i never thought of.
but i found a look for my clouds which i liked better :slight_smile:
its not final yet, colors and contrast are due to change, but here it is:

i added some terrain (no texturework yet) with I2M. a little hi-poly, but who cares as long as eias renders that fast. some other background elements are still missing -> next update. SSS on the lady. i haven’t found the right combination of settings yet to be satisfied.


#35

a little update on the background.

i am not so sure what caused the render hit. i guess its the legs. i updated it with a triangulated version to get rid of the artifacts. there are some other issues like the scale of the stone textures. any other critics?


#36

Uwe, You are fast…

the whole image feel so good, and the clouds are nicely done indeed, it suite the camera angle very well, only thing is… something wrong when the clouds and the terrain “touch”, i see you add some fog to the terrain, i thing the fog should apply to the clouds also.

regards,
Loon


#37

hi loon,

you are right. i looks wrong at the horizont. but i am not so sure if the fog should apply to the clouds. look here:

SKY

clearly the mountains are fogged, but the clouds, which are much further away, are not. at least not so much. (btw. this is not a reference i used, but a picture i just searched to illustrate my point here.)

but i will change the whole horizont. i am not so happy with the violet clouds and the intensity of the fog.

edit:
the picture was a little big to include in this thread, so i just linked to it


#38

Nice sand texture. I love it! What shader did you use? :thumbsup:

Every time I look at your statue my eyes are drawn to the toes. They seem too flat and don’t appear to feel grounded on the plynth it’s standing on.

Birds flying in the air look good. Are they a model?

Clouds look like how I wanted to do them. I like looking at clouds while I’m out in the car. The amount of detail in real clouds is awsome. To try and replicate their detail is so challenging.

Can’t wait to see the sword. :slight_smile:

Buggsy


#39

thanks buggsy, sand is no shader, but a texture painted in pshop. to be honest, it’s really simple. just noise, multiplyed with a layer of clouds and to break it up a little a littly painting with a dirt brush. thats all.
the birds are models i build yesterday in silo. works quite nice for the background.
this is a close up:

crazy mix between duck and raven. hehe. working without reference is bad :twisted:

as for the toes. iknow. lets call it artistic freedom. after all it’s a statue. if it was a human, i know i really had to fix this, but right now i have some other things to do.

…and you are totally right about the clouds. somehow them always seem not to look right compared to the real ones. crazy how complex a little water in the sky can get.


#40

another little update. thanks buggsy for reminding me of the sword. almost forgot it :wink:

just for testing i upped the GI settings a little and see what happens. 74 minutes just for little more light around the toes… :slight_smile:

whats next? i still have some modeling to do and i have to start rigging the lady.
oh, for anyone interested here is the pic in rendersize: testrender.7

ok, thats all for now. good night everybody.

uwe