Project Lost Tomorrow recruiting


#1

Project Lost Tomorrow Recruiting

We are a group of 4 graphics artists, 2 programmers, and 3 musicians who are working on a total conversion for the Source-engine. We are working fulltime on this project 8 hours per day and will continue to do so until late june 2006 at the minimum. We are located in Sweden and have a very nice office at our disposal, however we gladly welcome help from anywhere in the world as we have a very effective virtual workspace as well.

We are currently producing game content and are now looking for more talented people to join our team. All of the existing members of the team are over 20 years old and have previous moding experience.

Here are some samples of concept art:
Group Picture
Shinyaku
Mamluk
Mood Image/Map Concept Art

We are currently looking for:
Animator
An animator to create unique and interesting animations for weapons and characters as well as various animated objects. You should have experience in any of the more common 3d packages. Experience with the Source SDK or other game engines is highly valued but not necessary.

Special Effects Artist
A person who can create realistic looking special effects for use in the Source engine, such as explosions, smoke, fire, electric effects and the likes. You should have previous experience of creating effects for games.

2D Artist
A skilled 2D artist to create in-game artwork and menu backgrounds, as well as producing various project related artwork for PR purposes or homepage. Extremely skilled at using Photoshop and should have a good sense of design.

3D Artist
Though not a priority, any talented 3d Artists with experience from working with games are welcome to apply for a position on the team. Main tasks would include creating various game content.

What we offer:
[ul]
[li]A solid and thorough design developed by experienced gamers.[/li][li]A possibility to work with a competent and motivated team with the intention to create something big and popular.[/li][li]Experience that will make it easier for you to get a job in the games industry.[/li][/ul]The mod:
The mod is a multiplayer fps in a futuristic sci-fi setting. The emphasis of the mod lies in varied playstyles for the different factions and a high degree of immersion. For those who are interested there is an extensive design document available, however we are always open to criticism and new ideas and people on the team will always be able to influence the game design (though naturally, things will be less flexible as time pass).

Anyone who is interested can contact us by E-Mail(origin@home.se), ICQ(166327733), MSN(jonathan.oberg@home.se) or AIM(Cy2052).


#2

Sounds like an interesting project, what is the basic gameplay of the mod?


#3

Sounds like an interesting project, what is the basic gameplay of the mod


#4

Tja, skulle gladerligen hjälpa till :slight_smile:
låter kul, och min “portfölj” är ganska tom…
jag addade dig för en stund sen på msn :slight_smile:
edit** har varit med på en del modar förut,så jag vet hur allt funkar och så.
hoppas detta blir det första för mig
:wavey:


#5

The gameplay is similar to that you find in day of defeat, but with alot of added depth to it. We feel like there’s need for a more advanced mod on the market, and are concentrating our efforts on creating a slightly more complex but at the same time very skill based mod.

We don´t intend to change the gameplay by changing numbers, but rather change the way you play the game, to create a more fun and rewarding experience. Our goal is that every weapon or item has a specific function rather than +5/-5 damage.

We are still recruiting people for the above mentioned positions.
Thanks for your application HdbH.


#6

I need an extra bit in my portfolio after I lost my main one to an HD failure…

I know how to use hammer4 efficiently aswell as make my own map models.

I dont have much of a portfolio rightnow considering about 90% right now is under NDA…


#7

Ok, sorry to hear that. If you managed to save any of your stuff or if you´re working on something new, feel free to send it to us so we can have a look at it. :slight_smile: And hammer experience is always usefull.


#8

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