Project Ideas for n00bs


#1

Hi there everyone,

I am trying to learn max and I am going over tutorials. I get the similar results at the end of each tutorial(almost) but when I try to create something original like a scene or an object to apply what I have learnt, everything goes black. I can not find a good idea or something worht trying. I start a house for example and then in after like 10 minutes, the project seems so regular.

Can someone post ideas or some projects that they have done in the past to give some intuition. I even plan to try to copy finished projects or WIP’s but most of them are too advanced or complicated for a beginner to achieve. Hope you will respond so we can shoot.

Thanks all.


#2

I’m not positive I understand what your asking but will relate my experience as it may help. I think basically you’re saying you want to start doing some of your own projects now that you have gotten a couple tutorials under your belt? And perhaps running into a little trouble “getting the ball rolling” on an original project. Here’s what I do.

Cruz through the gallery choice section, find some stuff you like save it in an “inspiration” folder. Then when starting a new project look in your folder and get “inspired”. Don’t misunderstand me I’m not suggesting you rip off (copy) anyones work, but just get an idea of somethign you want to make. For instance the picture might be a dragon flying over a castle lets say. Then put your own creative juices to work! Go to google image search and type “dragon”. Find 10 pictures you like of dragons, put those in one folder, then get 10 pictures of castles, put those in another. Then decide what kind of area you want as a setting, forest, dessert, cliffside, etc. Get pictures of those tpye of areas.

Now the tricky part, and this is where I really suck. Take out your wacon tablet (I use the $20 ebay version) and sketch out each of you elements and how you want them arranged. I pretty much use stick figures and boxes because my skill isn’t super high. But this will help you get an idea what your different elements are going to be and how much time you will need to spend on each. Is the castle going to be way in the distance or up close? My problem is I spend too much time on crap that isn’t even going to be seen. And not enoigh on stuff that is.

Once you decide on your elements and how big small everything is going to be, then start working on your different elements. Is the dragon going to have a long or short tail? How many horns on his head? Lizard lor bird like? Then find real life reference pics. Going back to the dragon, long or short nose? If it long get a refence pic of an alligator, short go with some type of lizard, bird type, look for pictures of eagles, hawks, birds of prey, etc. Do a basic sketch of how big the head is going to be versus the body, long or short neck, etc. it doesn’t have to be a good one, trust me, I know. Put that sketch in the background to make sure you have the proportions right, use real life pics of animals to make your creature seem more anotomically correct.

Once all the elements are created, put them in your scene and you’re done. Viola! Again I’m not suggesting you copy someone’s work. But when your starting out its ok to take parts of different things and combine them into an original piece. Then when you get better stuff will just start flowing into your brain without effort. I was looking at a flamingo the other day in the zoo. His long legs gave me this idea for this destructo robot to stomp through a town and crush buildings. I busted out my digital camera, took a couple pics and mpeg movies for reference, and there you have your stomping robot of doom. Once you get the hang of it, the creative part becomes easy. The hard part is in the execution. Does it look real? Are the textures convincing? Stuff like that is the true challenge, that’s where your tutorials will help you. But right now try to get inspired. :slight_smile:

-Deathcricket-

#3

Dear Deathcricket,

Thanks for the great post. I really like what you have told. It is actually very good for making a project.

Actually what I meant was some previous project ideas like a guy who did a commercial or a magazine ad for a company. Just say “ABC Company needs a commercial blah blah blah”. Like what we do in worth1000 site with photoshop. THere they give you a picture to start and ask you to play with it or come up with something original with that idea creating the basis.

Maybe a thread with such a competition (not like machineflesh ones, they are too advanced for newbies) can help us who know.

Well anyways your comments are really good and I definitely will try something with that method. Maybe you will see it as a WIP here sometime.

Thanks.


#4

Ahh I guess I did misunderstand you a bit, hehe.

I would just make a separate thread then and see if anyone bites if I were you. A couple ideas maybe :

Underground environment - (tomb, cave, cavern, subway)- Lighting is really hard to get right for me, somethign like this would be a nice challenge.

Insect - Sub D modeling! Insects are good cause they have nice hard shiny shells. Easy to texture and look good. Also great ref pics available.

Medevial weapon / futuristic weapon - (Balista, catapult, suit of armor, raygun, blaster rifle, missle) - Wood and metal products pretty easy stuff to start on.

Spare Room - Again simple objects to model like a desk, chair, and then good lighting practice.

Clock - A bit more complex subd modeling but I always wanted to make one for some reason. It could be a big grandfather clock, pocket watch, desk clock, etc.

I’m sure there are other people in the same level as us. Look and the noob tutorial challenge #2 (joan of arc) that thing has loads of people participating. You might be on to something. :thumbsup:

-Deathcricket-


#5

Ok then,

These are nice ones again. I will try to do the spare room. I might do my own house rooms maybe. Easy to ref(!)

For noob challenge, I will go there immediately. Thanks again for the advice.

Bye


#6

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.