programmig languages, softwares?


#1

Hi
I am trying to research on game designing firms.

  1. I would like to know how games are developed?

  2. What kind of education is required for game development?

  3. What are the softwares or programming languages used?

  4. What kind of specialization is required to be able to work in a firm as game developer/ designer?

  5. What softwares are used by the particular specializations?

    Any inputs are highly appreciated. I do not have any knowledge about gaming so please do enighten me if there r other issues i need to know of.
    Thank you
    Vru


#2

Originally posted by vruhere
[B]Hi
I am trying to research on game designing firms.

  1. I would like to know how games are developed?

  2. What kind of education is required for game development?

  3. What are the softwares or programming languages used?

  4. What kind of specialization is required to be able to work in a firm as game developer/ designer?

  5. What softwares are used by the particular specializations?

    Any inputs are highly appreciated. I do not have any knowledge about gaming so please do enighten me if there r other issues i need to know of.
    Thank you
    Vru [/B]

I’m in my last year of college for my BFA at Savannah College of Art & Design. While I have no real world experience, I do have what I have done on my own. Currently I’ve got a DX8.1 engine that I created for use in my final project 1 class. Based on this experience on the technical and artistic levels of game design I believe I can answer your questions.

  1. Hard work and long nights. Seriously be prepared to at crunch time have mandatory overtime. In terms of software it depends on the game. But Its most useful to have Photoshop and a C++ compiler preferably packaged in a IDE like VC++. If the product is a 3D game, then you’ll need a 3D modeling package like 3DSMAX.

2)Depends on what you want to do. Most often if you want to program you need a degree in Computer Science. Artists don’t explicitly need a degree all the time, but it will be a lot easier if they have at least a BFA in Computer Art, or Interactive Design. The name of the major depends on the school. I know SCAD can’t seem to make up their mind on the name of the major.

3)Covered that in #1

4)Experience and seniority. You don’t just enter into the job force as a game designer. Would you expect to in your first job be a boss in an office?

5)Software types don’t vary too much. Most often a Raster based program like photoshop, a 3d modeling package like 3DSMAx, and a c++ compiler will do. Of course the brand used by a company varies, so don’t get your self set on one particular tool.


#3

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