So I was adding some gamma correction to my scene and when I finished everything I noticed that a wood texture that I had created with the procedural textures is a lot darker than it should be. The texture is almost black.
All of my other materials look fine except for the wood. I would prefer not to have to retexture the table, but I’m not sure if the problem can be fixed.
This is what my material looks like right now.

I didn’t bother putting any gamma correction on my bump maps. I also didn’t put gamma correction on the solid fractal which is connected to diffuse on my material. Whenever I try and connect the gamma correction with the diffuse on my material it just sends me to the connection editor. Also in the connection editor diffuse doesn’t show up anywhere.

