I’m just starting out with view and wasn’t sure about the most effective workflow to be able to get my snow to follow the little valleys and chutes of my terrain. A good example of the effect I am trying to achieve can be found in this image I found on the eon website.
I have tried using the using the same procedural map that is driving the altitude of the terrain as a blending map in the mixed material without much luck. Any ideas on alternate approaches would be cool.
Thanks.
I did tried your question as little challenge, but, as You said, plain procedural approach with my little knowledge in function nodes did not show right results in given time. Maybe the one way would be to ask the author Richard Lyall for advice 