Procedural terrain - mapping snow into cracks


#1

I’m just starting out with view and wasn’t sure about the most effective workflow to be able to get my snow to follow the little valleys and chutes of my terrain. A good example of the effect I am trying to achieve can be found in this image I found on the eon website.
I have tried using the using the same procedural map that is driving the altitude of the terrain as a blending map in the mixed material without much luck. Any ideas on alternate approaches would be cool.

Thanks.

#2

I would paint a mask for blending, that would give me ultimate control, but also take most of the time, and offcourse, if I choose to change mountain shape, it’ll be uselless :confused: I did tried your question as little challenge, but, as You said, plain procedural approach with my little knowledge in function nodes did not show right results in given time. Maybe the one way would be to ask the author Richard Lyall for advice http://tiny.cc/iH71J ? AsileFX could be also good place for search. I run briefly through their advanced terrain and material creation, but found no immediate resenmblence to this topic, though.


#3

Apparently, I found the procedure. Kind of. At least, this is the way your sample artwork was created. The hype is not in Vue, but in the program, Geo control.
Its ability to make textures out of calculated terrain erosion underneath is exported as 16 bit TGA for Vue, and base mesh as obj, and then manipulated in Vue.
It also work as export to PGM Bryce, or TER for Terragenm and 3dsmax plugin, Dreamscape.


#4

That’s right, I doubt you could get that out of Vue alone. I use GeoControl and render in Carrara, here’s a link to a similar render done with help of GeoControl. It’s a great terrain generator, nearing the release of version 2.

http://tinyurl.com/2hjlrh


#5

Check tutorial #50 on www.vuetutorials.com (geekatplay studio)
hope it’s help you.


#6

Thank you, that tutorial is very good and gives a fair approximation of the effect. But you can’t get the precise control and infill of only the erosion paths like from GeoControl. Of course, we are getting into very minor details here.


#7

The example is based on a GeoControl2 terrain, GeoControl1 is not able to produce that.

The terrain is normally exported as 16bit tif and imported into the proc function for the terrain.
The exact match of the “glacial” like flows is based on the so called “flowmaps”, that are also created in Geocontrol2 and can be used in Vue for the alpha channel. GeoControl2 also exports texture maps and I think, that was used here, but not sure.

Vue is not able to produce such erosion or such maps. The video tutorial shows exact that: It is a random “fit”, which could never produce the needed fine flows for a really convincing result and even the larger parts do not convince. It is only a similar look at the very first glance.


#8

Thank You mr. Johannes for appearing in this thread, and I wish You’ll continue refining your great prog… maybe wish for some neat plugin implementation for Vue in future? :smiley:

Thank also to allways resoucefull Vladimir at geekatplay for workaround “out of the box”,
… even, as Cayomi said, it is sort’a compromise, it is good to know recipes, and limitations of curreent Vue from the pros :thumbsup:


#9

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