Procedural Materials in Redshift - Maxon Noise Tutorial


#1

Hello again,

So here’s my second attempt at a tutorial. I think I made some improvements (Hopefully). This one uses the new Maxon Noise node in Redshift, which is pretty cool. It works great. You can actually make pretty decent procedural materials in Redshift now! This tutorial might be a bit basic for most of you, but I thought this would be a good place for some feedback.

All thoughts and comments are welcome! If you like it please subscribe, I’ll be making much more!

Thanks,

Alex


#2

Great, thanks!

I’ll need to go back over this in more detail, but these are always helpful.
Even little things…didn’t know if you open the color picker it adjusts in real time 8/

I haven’t used the beta 3 yet, but am looking forward to the Maxon noises.
I know previously Redshift did an on-the-fly conversion from noise to an image texture yes?
In the new implementation they are truly procedural though?


#3

Yeah, Maxon Noise is fully integrated into Redshift now. Even in the versions for other software like Maya. It no longer baked the noise into a texture. Completely procedural. It’s great.