Hi,
i´m currently following the DT Tutorial on Character Rigging for Production.
I´m at the point of creating knee controls for the swivel angle and now i got a problem.
Even though i followed the tutorial almost step by step, i had to adjust some bones to fit my character, so basically the leg bones aren´t completely planar.
Now when i pick a target for the swivel angle, the knee bone slightly changed its rotation.
At first i didn´t pay much attention to that, but now i realized, that it messes up the rig:
If i know move the foot control around, at some point it completely rotates around the knee bone.
Hope you understand what i´m talking about, i´m stll pretty new to this way of rigging and i´d love to know what i could do to solve this problem.