Problems with normal


#1

Hi everyone :smiley:

I’m working on a project and need to make normals for my low poly model. Well I managed to bake normals but I have this weird problem. Whats causing this and how can I fix it?

looks good:

not very good:


#2

Hi,
my guess would be ‘smoothing’ normals.
Try softening the normals on the low poly mesh before baking normal map.

Hope it helps,
cheers
Deki


#3

I managed to fix this problem. Problem was that when I opened normal in photoshop it turned too dark and I had to change brightness and levels for each channel to match with original normal.

PS: It took a whole week to finally validate this post? Pff…


#4

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