Hi there.
I’m a newbie in Maya with not much experience but I have been watching video tutorials and, IMHO, have ample researches done on rigging techniques.
However I am having a problem with my rig.
Initially I rigged my ball with a standard bouncing rig (squash & stretch using non-linear deformers) with a squash control + a move ctrl (for relocation and movement of rig with the ball).
Then later I figured out that I need secondary animations which require me to sculpt the ball into other specific shapes. With the current rig, I am not able to achieve that. So I implemented lattice deformers and clusters to my ball and it worked out pretty well.
Now the problem starts here after i parent the lattice/cluster control groups to the main Move ctrl. When I try rotate the move control, the ball starts to freak out and warps into weird shapes, or when i move it the ball does not follow the position of the move control and moves further away from the location of the move control.
(EDIT: I realised that the problem starts when i try to translate/rotate the lattice/clusters around with the controls)
My idea is that I want to rig my ball with squash/stretch keyable attributes for bouncing situations & sculpt the ball using lattice/clusters to make certain shapes for animation.
I would appreciate any kind assistance very much!
Thanks in advance!
