Problems loading image sequence in Hypershade. Please Help!


#1

I am going nuts trying to figure out this problem!! Using Maya 2009

Okay so I have a polygon plane in my scene that I want to play an animated sequence on. I have saved my animated sequence as a folder of .iff files with the naming convention:

name.#.iff

I have loaded the animated sequence into File> View Sequence > FCheck and it loads and plays correctly, no problems at all. When I load the first image of the sequence into the Lambert material and check the Use image Sequence option I get this error in the script editor

// Warning: Texture file D:/Scanner Display/IFF/ScanScr.2392.iff doesn’t exist, node file126

I need the first frame of the sequence to play at frame 1190 in my scene. So that is what I set the offset to. The error message above makes no sense I don’t have any file called ScanScr.2392.iff my sequence names are ScanScr.0.iff to ScanScr.249.iff there’s 250 frames in the sequence.

The image sequence on the plane will not render. It only renders the first frame of the sequence when I uncheck ‘use image sequence’ I also tried edit the expression to say start at frame 1190:

file126.frameExtension=frame+1190

What can I do to fix this?

Thanks


#2

Its okay. I got it working now. It seems that the problem was my frame offset should have been set to a negative number not a positive one. So I put -1190 into Frame offset and then the image sequence started working. Maya is so glitchy though. Iv’e never had trouble loading image sequences onto materials in any other software, its a very basic and simple thing for most 3D software.


#3

Yeah,. in 3dsMax I can load any image sequence, of any image type, or any avi, or any quicktime with ease and zero problems. Essentially compositing on planes in the 3ds viewport like in Nuke. Maya,…I usually give up.


#4

I know, I learned 3D in 3dsmax mainly, a long time ago. Everything is so much easier, quicker, and logical. I do like using Maya, and learning new techniques in it, but the constant bugs, errors and need for scripts to do the basics in 3D is ridiculous sometimes.