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This is my second ever attempt at sculpting in zbrush, IMHO it was going well. Now I want to export the normal from the highest sub-division level possible. Zbrush says “map cannot be created while the highest sub-division level is active.” I thought a simple workaround would be to sub-divide again to level 6 and make level 5 active (level 4 is rubish and simply won’t do).
//edit, previously it was giving me grief, not letting me sub-divide due to smthg w/ the history being active or smthg,
//now it seems to allow me to sub-divide further
So I hit the “Create NormalMap” button and this is what I get;
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The UVs were all laid out in max prior to import, can’t imagine what’s wrong, plz advise.