Ok I have a small but annoying problem…
I am writing an engine based on MS D3D and I already wrote several Exporters for it…everything was fine except UVs …the values are exported correctly and they are used correctly …but the textures are never mapped the same as in maya…
I already thought of the place2dtexture node…and even if I don’t use one,
the problem remains the same…
maybe it is because of mayas winding mode (counter clockwise) and D3D (clockwise)
I have no idea
can anyone help me??
Problems exporting Maya UVs to MS D3D Vertex Format UVs
SokaR
#1
When you say “not mapped correctly”, what do you mean? It would be helpful if you posted a couple of pictures showing the problem so we might diagnose exactly what’s going on. Without seeing it, it’s kinda hard to say what it might be!
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