Hei!
I finished the grooming for my character, but i got a problem. Some hair are going super randomly and I would like to fix it. I have 2 clumping modifiers, and the problem seems to be in the attribute “Clump” of the second Clumping modifier. At the moment is set to 25, but when i turn it down to 0 the problem dissapear, but of course, the hair won’t look as I want. Is there a way to fix this?
Note: I did my hair as “Splines” not “Groomable splines”, I think if there was a way to transform the hair in groomable splines I could simply use the lenght brush, which I cannot use with the normal splines…Is there a way to do so?
I generate the first modifier through ‘guide’ and the second one with ‘generate’
These are the things I already tried to fix the issue:
1)Delete the second modifier and create a new one with the same values.
2)Deactivate the second modifier withouth deleting it and create a new one with the same values.
3)People suggested me to have the density of the second modifier at least 3 times bigger than the one of the first one, but it sounds strange to me as for the firs modifier i create the hair through ‘guide’ and not ‘generate’, so the parameter density shouldn’t affect the first modifier. Anyway as by default the parameter of the first modifier was at 1 I tried to put the density value of the second one at 3. I tried even different values, from 1 to 50, the bigger the number the more the problem dissappears, but the hair starts to llok like the second modifier is not even there if I do that.
4) Try to open the file on another pc to see if it was a problem of my maya
5)Change the order of the 2 clumping modifiers, making the second one as first and viceversa…




