Hello, any idea how to have extruded side (Hull Face) on mtShellGen to have UVW coordinates, i am not able to change the UVW coordinates… the texture is just stretched out in Y axis
the problem is that the object is animated so i cannot just simply make it editable… so any ideas?
I am sure that this problem someone already has resolved…
UVW Test.c4d (409.1 KB)