Problem with PNG alpha channel


#1

Hi body,

i have a problem with vray for maya, i try to make a label of a beer bottle with a png texture. I put the label in the diffuse color and the W/B image in the opacity map. All seems to be all right, but when i try to render, if the label it’s too close at the glass the alpha of the png file is cutting the glass and it’s not transparency, then if i move a little bit far the label from the glass, the render is good.

Hope someone have a solution.

Thanks!


#2

Can you post a screenshots?


#3

at the end i solve the problem: i create new mat for the label, with diffuse and opacity map, then i create a blendmat. and all working!