Problem with Normal Move


#1

Hello,

I have a problem using “normal Move” comand.

in early C4D versions when you selected some poligons and apply “normal move” the resul always produced a parallel movement.

now ( at least since R22 ) when you do the same, some faces dont move in parallel as they used to

(see the attaches images)

This is really anoying since I use this command a lot to model my architecture projects, does anyone knows a way to solve this?

Thx,

Carlos.


#2

For what it’s worth it’s still working as it should in R21, so it must be a S24 bug.

I guess the workaround is to use an extrude and clean up while waiting for a hotfix.

You should send that to maxon.

I imagine that it’s working fine when the loop is closed right? It must be averaging the neighbouring normals for some reason.


#3

Yep, that’s correct, it works just fine when the loop is closed. thx for the response . I tried in R22 and it also had the bug so it’s not a recent problem :frowning: