I have a problem using “normal Move” comand.
in early C4D versions when you selected some poligons and apply “normal move” the resul always produced a parallel movement.
now ( at least since R22 ) when you do the same, some faces dont move in parallel as they used to
(see the attaches images)
This is really anoying since I use this command a lot to model my architecture projects, does anyone knows a way to solve this?