I have a problem when I play the animation of a skinned character.
I have imported a fbx mocap-animation file. The problem that I have is that a certain point in the character doesn’t follow the rigging, it simply stays at a certain point and doesn’t move at all. The rest of the body works fine.
¨You can see clearly that there is one thing that doesn’t follow the rest of the body.
So how do I solve this? Have I rigged or mapped the character wrong?



