Hi guys!
Im doing some tests and I applied a Shape Facing Operator to a Flow. I create a material with some opacity map, but when I render, the particles cast shadows over other objects. I turn off cast shadows from the particle flow object properties, but it seems that doesnt work at all…
Why do you think is it happening this way?
I append here an image with the flow.
My idea is to integrate seamlessly particles with each other to get a soft look, so I decided to use opacity maps.
Is there another way to create a soft look in particles (i dont want to perceive them as simple dots…)?
Well thanks a lot guys in advance!!!
