As you can see, this character’s face is a bit of a mess. I have got a joint for the jaw, but I can’t get the jaw objects to move properly with the joint and I can’t get the Paint Weights Tool to pick up all the vertex’s. What is the easiest way to get the jaw objects to move properly?
Problem with facial rigging
Hi,
It looks like there are few vertices that need to be selected and weighted to the jaw.
I’d suggest first set hold off for all joints of skinCluster. One reason for setting hold off for all influences is so we can edit all influences weights.
1.Then select all those trouble vertices (one suggestion is to window select in front orthographic view, then in perspective view remove unwanted selections ).
2.Open component editor with trouble vertices selected and highlight the “jaw” column.
With all rows of “jaw” column selected type 1.0
(this should get those trouble verts back on jaw, if not maybe try repeating 1,2 ).
Now I would suggest holding weights on all influences that aren’t suppose to get any weights for jaw, and then start painting weights. One reason for the holding weights is to prevent influences from getting any weight during painting.
Hope this is helpful,
Cheers,
Nate
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