Problem with face rig in advanced skeleton


Hi everyone, I have a problem with face rig in advanced skeleton. My character is not rig through advanced skeleton (face rig too). How to make face rigging in AdSk without changing body rig. The character is needed to work with mocap & facecap. When importing fbx animation files, the body works fine, but the movement of the face is ignored. If I try to build a face rig on top of the body rig - I get such an error