Im doing a product animation and still for a client, in which I’m using different metal shaders. One of the most prominent and used shaders I’m using has a brushed metal look to it. For my stills the shader looks great but once I animate the object or camera i run into a HUGE problem. It looks as if the brushed metal strokes are not moving with the object itself. As if it were an overlay of some sort I put on in post, they just sit still on top of the object and its very visible in the highlights and reflection areas of the object. I am unsure if its in the shader or possibly in my lighting setup? It looks amazing for the still product shots but 100% unacceptable for the animation. Any help would be greatly appreciated.
-Ben :banghead:


I am familiar with the things you stated but no worries I dont at all take it as an insult Im glad you are so willing to help! This is truly starting to really really frusterate me though… I will give it one more day of trouble shooting tomorrow and if I come up with a fix ill be sure to post it. There is no way im going to animate the lights that just doesnt seem like a practical way to do it although it may be a fix since I’m in a pinch! But animated lights= no final gather map
= insane render times. Thanks again