Hello everyone, my problem is that when importing a Zbrush model to Marvelous designer, the model is very small, to the point that if I make a garment in Marvelous and give it simulate, the fabric begins to break and jump across the screen. When importing the avatar to marvelous i put in the options like this:
Load type = open
Object type = load as avatar
Scale = cm (DAZ STUDIO)
The rest of the options i didn’t touch them and the information that i could find told me that these are the options to import a Zbrush model.
I tried to resize from zbrush, but problems occur to me this way too. First to determine more or less the height that i needed i took a marvelous model to Zbrush and scale my model to match the size of the imported one, but in doing this I lost details in parts of the body that I had sculpted, such as the hair that I sculpted by hand.
I scale in different ways, with the scale tool, with the option of scaling in deformation, with the t-pose and i always lost detail. In addition, the size of my brush even if it took it to 1000 (maximum size) is very small. I also tried to unify but I could not find the way to get it to the desired size.
I also saw that there is a zbrush tool called scale master but it is in version 4r8 and I have the 4r7.
i think the problem comes from zbrush and that i made the model too small by accident.
i’m new to forums so if i made some mistake while posting this tread, please let me know.