Hello, I just learned how weight painting works in Maya and I love it so much, but it seems I have a problem when it comes to rig “thick” meshes, such as the outfits of a character I’m modeling:
First of all, I tell right away that all of the outfit meshes are separate meshes, because I’d like to be able to swap them and make new ones, without having 20 different versions of this character, so when I weight paint, for example, the pants, either with Maya’s built in weight painting tool or with ngSkinTools, I end up with the mesh bending correctly, but there are some polys of the internal part that clip through sometimes…
same thing happens when I try to rig the jacket, except it clips through my character’s body, I can’t find a way to weight paint it in a way that it “bends” when the character bends…
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