Problem weight painting outfits


#1

Hello, I just learned how weight painting works in Maya and I love it so much, but it seems I have a problem when it comes to rig “thick” meshes, such as the outfits of a character I’m modeling:
First of all, I tell right away that all of the outfit meshes are separate meshes, because I’d like to be able to swap them and make new ones, without having 20 different versions of this character, so when I weight paint, for example, the pants, either with Maya’s built in weight painting tool or with ngSkinTools, I end up with the mesh bending correctly, but there are some polys of the internal part that clip through sometimes…

same thing happens when I try to rig the jacket, except it clips through my character’s body, I can’t find a way to weight paint it in a way that it “bends” when the character bends…

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#2

Still far from being an expert myself with Maya, so correct me if I’m wrong; but I don’t think that’s an issue with the weights so much as perhaps the lack of passive colliders and/or Nconstraints.

As I understand it, the weights only control how the outfit reacts to movements and/or changes in the simulation of wind.

So if you select the outfit, and the character, then Ncloth-create passive collider . Then that should (hypothetically) give the effect you’re going for.