Hi all,
I’m having some trouble creating an MD3 model (quake 3 format) for a game-project we do for school.
We are going to build a “simple” game engine (simple as in: not so many features ;)) and we are going to use the MD3 model format.
We got the tutorial from gametutorials.com, and with this tutorial came an example viewer.
Well, here comes my problem.
When I model a character in Max, and export it using the Max6MD3 exporter it only exports 1 tag per model. So when I export the Upper part, I need tag_head, tag_torso and tag_weapon.
So in the exporter, I just type: “tag_head, tag_torso and tag_weapon”
But in the viewer, the torso floats high above the legs.
So, while looking for the error, I came uppon a program called NPherno’s MP3 Compiler.
And when I open upper.md3, it says I only have my torso model, and tag_head.
So it only exported 1 tag.
I’ve tried GameSpace (because I found videotutorials about creating a quake3 model in gameSpace @ 3dBuzz.com). The problem is, I lack experience in that program.
I can import my 3dmax model, and export it to md3… so far, so good.
The upper part has all the 3 tags.
But… the texture is all messed up.
It doesn’t seem to save any UVW info (or… I forget something in gameSpace :))
But since I prefer to model in max (a whole lot more experience than gameSpace :)), does anybody know this problem?
And/Or a sollution?
Thanks a lot in advance