probelm exporting an fbx file from maya to endorphine


#1

Hello CG Society community,
i am currently working on a Maya - Endorphine Integration Project and watched even therefore this free online Tutorial

http://www.freecgtutorials.com/endorphin/maya-endorphin-integration/#more-141

I am having some really big issues exporting that skeleton from Maya 2012 as an .fbx file.

I figured out that i have to change the FBX Version inside Maya from 2012 to 2010 or 2009 ( see Pic 1 ) so Endorphine can read the .fbx file. so far so good. Well i tried to import that skeleton as an so called REFERENCE CHARACTER in Endorphine 2.5.2. but still failed. ( see Pic 2)

It somehow imports meanwhile that Skeleton. but in a crazy Pose ( as you can see in the pic 3 )

I guess only a few people work with Endorphine. But maybe someone has experiences with the .fbx file settting, 'cause i guess that’s where the Problem lies.

What am i still doing wrong ?

Hope someone can help at all.

Thx, Ertan from Kaiserslautern/Germany


#2

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