Pro Spec Maps and AO Maps for Faces


#1

Can I get some pro tips on creating spec maps for games?

I’ve heard of people creating them from normal maps as well as from diffuse maps. I’m unsure what is the best method. Also, What areas in general are best to be brighter and darker?

Also, AO maps, i’ve found that they add a strange look in Maya and other engines. Can someone explain the best way to make use of AO maps in games?

Thanks!


#2

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