So I bit the bullet and got an EGPU and a Radeon WX9100 card. The speed and quality out of C4D and Pro Render is fantastic, but I have come up against a barrier to getting more realistic materials
Whenever I use a Normal map or greyscale bump, I get very little surface detail. It needs to be scaled up to 1000% strength before you see any noticeable bumps. Also it hangs if you alter a noise’s high and low cut of points. If you do this with Pro Render turned off, make your adjustment then turn back on it does seem to work with a scene update
I did try displacement and that works astonishingly well, but it’s heavier on the render times. This might be my go to way if I can’t work it out.
Pro Render with just easy surfaces seems very nice with this card, even with heavy depth of field. Just need to be able to push it a bit more.
And yes I know Pro Render isn’t production ready and I should be using Redshift, Octane, etc but this is the route I have chosen