Hello all!
I’m new to PrMan and i have a question regarding displacing a surface that has hair geometry atteched to it.
Say you have a short-furred character like a lion that is displaced for features such as veins, tendons, etc. That means displaced geometry only exists within the current bucket x/y dimensions. With hair you will have strands that originate above, below, and to the sides of the current bucket that may be visible within the current bucket. If the geometry for the offscreen-originated strands is not displaced since it’s not in the currently active bucket, how do the hair strands match up between bucket borders?
I imagine shadows might have a similar issue. If you had a long vein running across many buckets you might get shadow inconsistencies. How does PrMan handle this?
Currently I’m only aware of being able to alter bucket size. The larger the bucket size the less efficient the on-the-fly displacement becomes.
