First of all, requests for critiques belong in the WIP section, not here. Hopefully a mod can move it for you; you’ll get more response.
I don’t mean to be cruel, but I’m wouldn’t be doing you any favors by avoiding bluntness; you have a very long way to go in the next year if you’re aiming to be a pro. All your models and textures are extremely simple and frankly uninteresting. You’re trying to suggest an old-west town; buildings should be sagging a little, and textures should be dirty. Is this supposed to be for games or pre-rendered? If it’s for pre-rendered, you need way, way more detail on everything. Each board making up the wagon and buildings should be a separate piece of geometry, each with ware and warping sculpted in. If it’s for games, you should still add more detail (even mobile games can handle surprisingly high poly-counts these days), and also be far more efficient in your use of UV space. The two sides of your wagon are identical; you can re use the same texture space for both of them, and then add twice as much detail to your textures. You could also be using your geometry budget more efficiently; for example, you have a ton of geo on the second store windows, which the player will never see up close, and no where near enough in areas the player could walk right up to.
Take a look at my portfolio, linked in my signature. I graduated with a focus on modeling three months ago, and I’m struggling to find work. If you want to get hired, you need to get to the point where you’re at least as good, and likely better, than I am now.