Preserving UVs while modifying topology


#1

I’m trying to move vertices, slide edges and faces without stretching the mapped texture on the mesh but nothing really seem to work. Is there a way to preserve the UVs while doing these operations? I know that in Blender, for example, a way to avoid this would be to tick the ‘correct uvs’ checkbox. Is there something similar in Silo? It would be tremendously useful.


#2

Best option right now is, after doing the operation, select the affected faces and choose UVs/Materials > Recreate UVs > Using Neighbors. But this is good feedback, thanks!


#3

Thanks. It didn’t really work but I understand that it’s a pretty specific feature to have. Would be cool to have this functionality in Silo though. I hope that this’ll be considered for a future version. Fingers crossed