Preserve/transfer UV mapping with retopo


Is there any way to preserve or transfer UV mapping after using Retopology or Quad Remesher?


You can re-project the texture with baking.


Mmmm… how can the baking process transfer the UV mapping?


Remeshing destroys UVs so the new mesh will need a new UV unwrap. You can then bake the textures down from the original to the new mesh.


Thanks for the help, will give that a try.