Hi,
I am a 3DMAX rigger for several years; max and maxscript is not a problem at all for me.
Now, I finally see the reality of all companies and just begin a weeks ago with maya/mel/python.
Methodology is not a problem, but some minor details (thats like reseting my brain again @_@) like units is a headache.
Actually I just exported a character from 3ds max to maya. In 3ds max both units, system and display, are in cm. In maya by default I now it is in cm.
When I import to maya, character is really huge, and really dont know if the proportion is correct (grid is small and joints created are like bugs)
I prefer to be sure that units are correct instead of crying after couple of weeks preparing a rig 
Can anyone help me?