pre-infinity, then new motion at end?


#1

in Maya, I’m curious how to use a pre-infinity cycle for several cycles of a simple walk, then have one or two unique moves at the end–for instance the character slows down before stopping. When I try to paste a new set of keys at the end and adjust for my slower moves at the end of the cycle, it just ends up copying that into the pre-infinity cycle as well… not what I want :frowning:
any help? thanks! LML


#2

ok; answering another one of my own questions… :wink:

a good option for this looks like the trax editor–make a character set, then make a clip in trax, then do the looping/sequencing there, and use a time warp for the end loop to slow it down

anyone have other ideas? I’m not sure how much people are using trax—is it better to figure this stuff out just on the regular time line when you’re starting out?

cheers

LML


#3

ok, but here’s a new question related to trax:

when I use a time warp curve to drag my animation out longer than the original clip, I’m not figuring out how to extend that clip to be able to complete the cycle (in other words, it slows, but then stops mid-cycle).

dragging the corner out (for longer clip duration) doesn’t seem to do the trick…

ideas?


#4

I don’t know anything about the trax editor…but if you are happy with your cycle, you could bake out the curves and then do your custom animation at the end.


#5

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