Please feel free to ignore all or some of this post if you feel triggered.
B*****r has just announced Cycles X a complete ground up redesign of Cycles to bring massive performance gains and additional rendering features. This will of course could be extremely good news for Cycles4D users and C4D users in general if Insydium continue to bridge Cycles to C4D and why wouldn’t they? Obviously wait for official confirmation before making plans.
I have tested the experimental build which supports 1 GPU at present and it’s much faster than both GPUs running previous versions of Cycles. It was so fast in the viewport I didn’t realise it was working. On Ampere the previous version of Cycles was comparable in speed to Redshift so if the numbers being quoted could potentially mean enormous performance gains in the more complex interior scenes and Cycles4D could become the fastest renderer for C4D for many use cases. Time will obviously tell with all the usual caveats applied.
Tangent Animation has also recently announced their plans to create a render delegate version of Cycles for USD so any DCC fully supporting USD will have access to Cycles as a free renderer. I can’t wait for this in Houdini!
Currently Cycles-X supports CUDA and OptiX but the developers are working with AMD and Intel (possibly also Apple) to support their GPUs via an unnamed new API. Cycles also continues supports the CPU and is optimised for modern high core count CPUs as well.
Apparently this is the fruits of a two months of development into a six month research project to improve Cycles and make the foundation modern so it can easily support modern sampling techniques, APIs and hardware in the future. More rendering features like volume rendering with a completely new high performance volume sampler to come.
This is not just huge news for B*****r, Cycles4D users but with the USD support this is big news for the whole of 3D. Indeed, 3D for the real World.
More information can be found here,
There was also a live announcement on the B*****r Youtube channel which can be watched at your leisure.
An early test build can be found here second from bottom,