Here is my WIP. Unfortunately, my MB demo expires today, so I don’t know when/if I’ll get a chance to work on this much more…:sad:
Here is my WIP. Unfortunately, my MB demo expires today, so I don’t know when/if I’ll get a chance to work on this much more…:sad:
Here is my WIP. Unfortunately, my MB demo expires today, so it might be a while before I can get back around to this…
and here is my WIP model, after 4 hours, starting from the default basic woman face in XSI. There are still a lot to do, details to add and to refine.
Good stuff guys! Here’s my lastest WIP, based on the Russian/Slovakian (?) folklore character Baba Yaga.
Base mesh modelled in Silo to a reasonable poly count (~2700 quads) then exported to mudbox for playtime! :applause:
Silo:2.5hrs
Mudbox:3hrs
[img]http://www.mathewwaddilove.com/threads/BabaYaga_mudbox02.jpg[/img][img]http://www.mathewwaddilove.com/threads/BabaYaga_mudbox01.jpg[/img]
I couldn’t resist throwing it into XSI as well
AdrianLazar:
That is the freakiest looking head I think I’ve ever seen. Keep up the good work.
Hello all. Here’s a few shots of a character that i’m sculpting to get me used to Mudbox’s toolset [ I have been a user of ZBrush for awhile and am trying to get up to speed in Skymatters excellent package].
I chose to sculpt an older person for this test to explore wrinkles and ageing of the skin techniques… Here’s the earlier Level 3 sub D work…
And then some initial fine details - I kind of rushed into this phase as I was so keen to work at such high levels! I feel the sculpt needs more ‘mid range’ work but I thought i’d let you peeps give me your opinions.
Thanks for looking!
Cheers,
mkyboy
Ha ha awesome shark.
might post a boring wip of my first test sculp (wood ish polearm, should look abit like a creature).
Edit: here it is
good day muddlers.i m liking mudbox a lot. i found a sculpture of a ratman and tried to recreate in mudbox.
Here’s one of my WIP head… still lots of tweaking and details to come:
The material and lighting are temporary as I’ll try to make it look real with skin shading, hair, etc.
Jacques.
Ola people!
:buttrock:Many thumbs up for sharkman, JacquesD’s head and mashru’s warrior (veery cool design indeed!, that flat brush makes a great effect, doesn’t it?)
Well, here’s my face, attempting a realistic look, but now the polycount got huge and I can’t barely handle it!
Some displacement issues in the first pic, and about the second one…just how easy is to make facial exxpression in different layers and mix them
Here’s a project I’ve been working on the past couple evenings. Still contantly tweaking it…
great work people.
and thanks Garrick, nice sculptures you got. i see your location says NYC. is your studio in NYC?
ps. i will post the head soon, i am retopogising some of the mesh now.
btw, Jacques, your renders always amaze me. great work on modeling as usual.