lowRobo Free Rig v2.0.1
For Autodesk 3ds max 2008 & Autodesk Maya 2008
Released 03/02/2008
Notes:
I changed the name from the former polyRobo to lowRobo as a tribute to my favorite rig the ‘lowMan’ by Miguel Gonzalez Vine.
I tried to keep the rig as simple and minimal but flexible and versatile. If you encounter any problem or lack of something in the rig I will be more than happy to receive your feedbacks and comments.
The 3ds max rig & maya version are not quiet same and there are a few tiny differences in the controllers & setup.
Also in maya version, It is suggested that you add this mel command < select “*CTRL”; > to your custom shelf for selecting all the controllers at once, else you can use CTRLs Layer for selecting them or just simply use the provided character set (roboCharSET) to key them all at once.
There is no character set in the 3ds max version.
For the fingers there is no controller, thus you need to animate them in the old fashioned geometry-fk-fingers way, which I (as an animator) still prefer it!
New Features: (in both 3ds max and Maya versions)
- Improved foot controllers
- Fk/Ik Arm
- Improved spine controller
- Improved UV map with a new texture sheet
- Improved geometry
- Some fixed errors
New Features: (only in 3ds max version)
- Switches for chest & head lights (on/off and colors) placed on the spine controller
lowRobo Free Rig v1.0.1 (Formerly polyRobo)
For Autodesk 3ds max 5 & Alias Maya 4.5
Released 04/2003
A super fast low poly robot rig
History:
I made this character solely for using in an animation competition in cgtalk.com forum (Hapless Hero/Villain), but since that competition was about ‘Sharing’, I decided to give my dirty, unfinished rig to the hungry young animators! It was a bit popular for a while but soon because of the flaws & lack of advanced controllers it was out of the interest. Recently I decided to update the rig a little bit, keep its simple & fast features & add a few important things like fk/ik switching for arms and give it a little bit better look so my students (and other people of course) could use it for practicing and study. Happy Animating!