Post-Processing with Photoshop?


#1

I see some people use their preferred 3D-Program for modelling and such, and then Photoshop for post-processing. My question is, how do they do it? I use blender and I know that it has its own post-processing stuff, but I would like to know how other people use photoshop and a 3D program. For example, in an issue of 3D World Magazine there’s an artwork done in blender and composited in photoshop. Do you have to like export a bunch of images that make up the scene, add effects to the desired layers, and then combine it all? What about when you do a render with an external program? I’m really, really confused.


#2

Anyone? :frowning:


#3

We find ProExr to be the best. You can just render to EXR with embedded layers and then in Photoshop open it with the ProExr and it will maintain everything in it’s own layers so that you don’t need multiple files. http://www.fnordware.com/ProEXR/

it’s 95 bucks.

For free though, you could also probably just render to PSD directly, or try using Open EXR. It will import into Photoshop and maintain it’s embedded layers so that you only have to work with one file.

http://kb2.adobe.com/cps/883/cpsid_88310.html

Then you just have to set your layer types accordingly. IE>Occlusion to Multiply, reflection to screen etc.


#4

Where can I find the render as PSD button or setting? I can’t find it under the default render file types.


#5

Maybe you can’t in blender?! I know in Maya and Max you can, I just assumed it could do that. Perhaps there is a plugin somewhere? If you post an exact scenario you are trying, someone will likely be able to help with a process you can use to achieve it.


#6

Oh well. I can still render in OpenEXR format. Now I just need to find a plugin for Photoshop Elements 8.


#7

are you talking about just compositing a single frame an an animated sequence? Photoshop is great for single frames but animated I would look at something like the Blender compositor, AE, Nuke, DF, etc…


#8

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