Not bad, but without tighter integration with the material editor and more control over nodes, its purpose is a little more limited.
My three biggest peeves were…
- Having to leave tree view to edit parameters was a letdown.
- Being unable to manually create or drag branches in tree view was equally disappointing.
- Not knowing until I checked my console window that 9.100+ was required did a mind trip on me.
(I forgot to update my C4D when I reinstalled it yesterday. Oops… :p)
Still, this is a nice step toward a functional shader tree system.
EDIT>> Tree View just crashed while I was navigating the tree (with pictures enabled). Oh well. (R9.1, P4-3.06GHz, WinXP SP2, OGL Rendering, NVIDIA GF4)