Hello everyone,
I have 4 questions
By the way its program independent.
-
Is there a way to fake blurry reflections by using a object pass (or colour ID pass) for a reflective object, then use another reflection pass and by using the object pass as a mask blur the reflection inside a compositing program? Maybe using an already blurred reflections but with bad sampling then post-re-blur it to eliminate the poor sampling? By the way its only for making surfaces like brushed aluminium (not complex surface, since the reflection pass would loose details by blurring) faster and noise-less (for animation)
-
Is there a way to use a normal pass to tell a compositing program in wich direction/perspective he should apply the blur?
-
If both my two questions can be answered, is there a way to make anisitropy speculars, or even change the angle of an anisitropic surface/spec/reflection by combining pass inside a compositing software?
-
Do the depth pass can be used for other purpose than just depth blur/fog/atmoshperic effects? Like combining the depth information with the normal information and use it as a more powerfull remapping tool?
Thanks for reading 
(ps: sorry for my english mistakes im still learning it ^^)
