It’s a little hazy how I set it up to be honest as I’ve not touched the project for a couple of months.
I recall that I drew a spline between two points on the boom arm of a Caterpillar excavator (in my signature). I positioned it so it sagged and looked natural.
I then drew some bones, snapping to the spline, I’ve actually done this for several hoses and I used a combination of Hi and Spline solvers.
I then skinned the result using the spline and I added a symmetry modifier to produce an identical result on the opposite side of the boom.
I’ve literally redone these 10 times and I can’t resolve my problems.
What would be the best way to do it? Sometimes my bones and IKs end up at 0,0,0 too.
Sorry if the above is vague I’ve never rigged/skinned a spline before this. I’m still not sure exactly where I’m going wrong or why the different problems are occurring.