Hi all,
I have a pickle of a problem here that i KNOW can be done, but my knowledge of data operators is not nearly god enough to figure out. I created a very simple scene to illustrate the issue.
Basically, there are two particle flows, each one independent from the other, the top one is the VIDEO flow and the “packets” in that one take priority over the VOICE flow at the point where the two flows meet.
Which means that when there is a video particle near the junction (marked in yellow circle), at the same time as as a voice particle, i would like the voice flow to slow down, to allow the video particle through then restart again when the are is clear of video particles
Obviously, the “sphere of influence” of the video particles would be larger than the size of the actual renderable particle which is show in my image.
The reason im doing it this way is that its a fairly complex animation showing data priorities (there will be three data lines, i just showed two) and to hand animate would be a pain if the client makes any changes which is very very likely to happen a lot. So, an automated system would be amazing.
And just to make things a bit harder, ideally, the pflows would be travelling along paths…which doesnt see, to work with Orbaz tools or Mp particles…they just seem to ignore the speed by icon which is travelling along a path as soon as a Mp World is added
Any help would be HUGELY appreciated. Thanks so much for reading
P.S: the collision entry in the VIDEO stream is a deflector (hidden) with position noise on it, to randomly delete particles at the entry point, otherwise i get a non stop stream. The same will be done to the other 2 flows.
Link to bigger image: http://i.imgur.com/Lqa28vY.jpg


