Can blender’s game engine produce reflections? Or are there any tricks used in games to give the illusion of this? I’ve just baked materials and lighting from a scene to textures without specular or reflections. In Max, they’re plugged into the Self Illumination slot and set to ‘colour’.
Posible to generate reflections, spec in game engine with baked geometry?
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.