Pose Morph Creates Extra Meshes for the Poses


#1

After exporting a FBX from unity which already had Pose Morphs in Cinema4D, the exported FBX now has created duplicated meshes of the Pose Morphs. If I remove those additional meshes, Pose Morph doesn’t work. I need to re export the fbx back to Unity without additional meshes of Pose Morphs created. Can anyone help me? Thanks in advance.

Please see reference image. How can I use Pose Morph without those extra meshes?