Poly Object as Emitter Source ?


#1

hi guys,

I have a Poly Object with a PathDeform(WSM) Modifier on it and i want that this animated object has a trail of particles.
I am searching a way to emit the particles out of the animated shape. Actually my emitter is a thin and very long Box and i dont know how to realize the emiting out of a specific object.
I could create a lot of PF Sources but this would be very confusing. I am sure there is a better solution and i hope you guys will help me.

thx chew


#2

You could use a Position Object operator, select your box, lock on emitter (to keep the particles on the box object), enable Animated Shape + Subframe Sampling, choose how you want to emit (by surface, verts. faces, ect.)

Next create a Spawn Test, either by rate or distance with a very low inherited speed.


#3

thx, thats exactly what i am looking for. :buttrock:


#4

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