Hi,
Well as it says on the title, I was wondering is it possible to Pointcache a mesh in 3DS max and then export the mesh to maya and have the pointcache working in maya???
REason mainly is as I have a rigged character made in Max but now we need to transfer it to maya to do all the rendering, and trying to export the rig and animation will be a real pain.
So is there some script around or just a certain workflow to follow to get this done?
I tried just a few test so far and most of the mesh work but some vertices stay behind, and I havent figured out what the problem is.
If you have suggestion or tuts I should look at… any ideas are good.
Regards,